The way we will represent Trix in this battle is with the Squadron rules from the AoR GM Toolkit. Instead of having their own Initiative, Trix is in Formation with Sy.
The Following Formations can be taken:
Attack Formation: Add a Boost die to any attack made by the squadron while in formation
Evasive Maneuvers: Add a boost die to all attempts to gain the advantage. Add a setback die to enemy attempts to gain the advantage. Enemies must also spend an additional advantage to trigger Auto-fire or Blast Qualities against this squadron
To change Formations, requires an Average Leadership check as a maneuver.
If Sy suffers a hit, in additional to snap rolling, she can shunt of the damage to the Tri-Fighter. It will take it out of combat, and break the squadron.
TIE Ace Initiative (Presence 2, Cool 0):
2eA 1 success, 1 advantageInitiative Order:
Sy
NPC
As the battle raged around them, the Cloakshape was fired across her bow. A TIE/In Interceptor screamed past, locking the pair in a deadly dog fight, as the space battle around them raged, and debris from the field span haphazardly.
The TIE/In is at Speed 3, at Medium Range now. It is in formation with two TIE/ln TIE Fighters, they appear to be in Attack Formation.
PC up!