[MM-EA D2] Materiel Retrieval II

Wreckage from the Battle of Noventa, and subsequent sieges, has formed an artificial ring system of ruined space hulks, half destroyed frigates, and other war materiel. Ripe for scavenging.

[MM-EA D2] Materiel Retrieval II

Postby Farkas Lowca » Thu Oct 11, 2018 8:14 am

Prepared for the next sweep of the debris field, Farkas was relieved to see there was less interference from the previous day. He confirmed he was ready in the system and started up all his efficiency processes and monitoring routines. "Syzygy, Sharn. Ready to begin."
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Re: [MM-EA D2] Materiel Retrieval II

Postby Sharn » Thu Oct 11, 2018 8:20 am

"As usual." Sharn blurted, but sour glare and eye shades were indicative of something else. The gleam in his eyes was ominous.
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Re: [MM-EA D2] Materiel Retrieval II

Postby Syzygy Anion » Thu Oct 11, 2018 10:36 am

"Ready to go." Syzygy said. "Just give me some coordinates."
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Re: [MM-EA D2] Materiel Retrieval II

Postby Farkas Lowca » Thu Oct 11, 2018 11:01 am

Sharn begins running the numbers and calculating the best pieces of scrap he can once their all ready. Eventually they come across some usable space debris which gets swallowed up in the cargo hold. As they continue on someone gets a bad feeling...

D2 MM-EA, Salvage Operations 1, Computers, Hard, 1 Difficulty Upgrade, 2 Setback: 2eA+3eP+1eC+2eD+2eS 1 success, 1 advantage
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+300 credits salvage

D2 MM-EA, Salvage Operations 2, Computers, Hard, 1 Difficulty Upgrade, 2 Setback: 2eA+3eP+1eC+2eD+2eS 0 successes, 2 threat, 1 Despair
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Bad things happen
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Re: [MM-EA D2] Materiel Retrieval II

Postby Ender » Thu Oct 11, 2018 1:49 pm

As the Strange Charm moved through the Debris Field, scanning for resources and other salvage, it's sensors began to flicker for a moment, before going dead. Not just unresponsive, but something actively blocking any sweeps.

They were being jammed. Within an instant, the ship was peppered by blaster fire, nothing serious, but certainly a warning shot.

The comms came on.

"Attention Wayfinder. We are the Lyran Pirates. Surrender your ship, and you live." The sensors came back online.

Three Cloakshape fighters were searming the large freighter!

Roll Vigilance for Initiative

Rival Cloakshape Initiative (Presence 3, Cool 1): 1eP+2eA 3 successes, 1 advantage
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Cloakshake Minion Group Initiative (Presence 2): 2eA 2 successes
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Re: [MM-EA D2] Materiel Retrieval II

Postby Syzygy Anion » Thu Oct 11, 2018 2:20 pm

"Pirates? Really?" The Zeltron sighed. "Don't they have better things to do?"

- - -
[MM-EA D2] Materiel Retrieval II, Initiative, Vigilance: 1eA+1eP 1 success, 2 advantage
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Re: [MM-EA D2] Materiel Retrieval II

Postby Farkas Lowca » Thu Oct 11, 2018 2:44 pm

The sudden surprise was unpleasant, and Farkas thought quickly about what he knew of the Lyran Pirates, hoping he might know something of use.

D2 Ambush, Initiative: 2eA 1 success, 1 advantage
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D2 Ambush, Underworld, Knowledge of Lyran Pirates, Hard: 3eA+1eP+3eD 0 successes, 1 advantage, 1 Triumph
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Re: [MM-EA D2] Materiel Retrieval II

Postby Ender » Thu Oct 11, 2018 4:04 pm

Farkas Lowca wrote:The sudden surprise was unpleasant, and Farkas thought quickly about what he knew of the Lyran Pirates, hoping he might know something of use.

D2 Ambush, Initiative: 2eA 1 success, 1 advantage
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D2 Ambush, Underworld, Knowledge of Lyran Pirates, Hard: 3eA+1eP+3eD 0 successes, 1 advantage, 1 Triumph
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Farkas, you do know that pirates are known to hang out amongst the debris to try and raid "helpless" salvage crews (advantage).

With the Triumph, you know that with any pirate organization, they tend to scatter when their biggest threat is taken off the board. And based on what your comms and sensors are showing, the one who spoke to you is the biggest threat, a Cloakshape in a Fancy Paint Scheme.

The Cloakshapes are at Medium Range from the Strange Charm.

The debris field will be difficult to pilot the ship in. It upgrades any piloting check made once.
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Re: [MM-EA D2] Materiel Retrieval II

Postby Sharn » Thu Oct 11, 2018 5:31 pm

Sharn was the quickest to react, without ado. Superior Chiss alertness.

LM2. Superior if Tired Vigilance.: 2eA+1eS 3 successes, 1 threat
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[May I roll something Knowledgy-Shipwrighty to make it easier to hit them by knowing where?]
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Re: [MM-EA D2] Materiel Retrieval II

Postby Ender » Fri Oct 12, 2018 2:03 am

(Well, that's actually covered by a talent that does that, Known Schematic. To make things easier to hit, is typically covered in ship combat by the Fire Discipline Action).

The Cloakshapes are currently at medium range, moving at Speed 3.

The Strange Charm from scanning is moving at Speed 2.


Initiative Order:

NPC
PC
NPC
PC
PC

The lead Cloakshape, the one with the spiffy paintjob thrusts forwards, making a direct line towards the freighter. The sound of a weapon tone is heard, before a Concussion Missile launches from the small craft, moving through the debris field, on a direct path with the Wayfarer-class vessel! Due to the shields, the missile bounces off the vessel before detonating, hitting a piece of debris.

Material Retreival II - Cloakshape Rival Concussion Missile Launch (Agility 2, Gunnery 2, Attacking Vehicle is 2 silhouette smaller than the target, Short Range, Attacking Fore Defense): 2eP+1eD+1eS 1 failure
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PC slot up.
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Re: [MM-EA D2] Materiel Retrieval II

Postby Farkas Lowca » Fri Oct 12, 2018 7:17 am

"Take out their lead vehicle. The one with the fancy paint job. The others might flee then."

Farkas looks at the console, quickly studying the flight path of the missile and how it's targeting system reacted to their defenses. In a stroke of quick thinking and maybe even a little genius if he admits to himself, he begins working their missile defense systems in a somewhat odd fashion.

Maneuver:
Angle deflector shields to from aft to fore. (Aft defense 1, Fore defense 2)

Action:
Spoof missiles
D2 Ambush, Spoof Missiles, Computers, Average: 1eA+3eP+2eD 3 successes, 1 threat, 1 Triumph
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Guided weapons against the strange charm have their difficulty upgraded once.

Triumph: If missile miss the Strange Charm they are redirected back onto the pirate's lead vehicle.
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Re: [MM-EA D2] Materiel Retrieval II

Postby Ender » Fri Oct 12, 2018 9:34 am

Farkas Lowca wrote:"Take out their lead vehicle. The one with the fancy paint job. The others might flee then."

Farkas looks at the console, quickly studying the flight path of the missile and how it's targeting system reacted to their defenses. In a stroke of quick thinking and maybe even a little genius if he admits to himself, he begins working their missile defense systems in a somewhat odd fashion.

Maneuver:
Angle deflector shields to from aft to fore. (Aft defense 1, Fore defense 2)

Action:
Spoof missiles
D2 Ambush, Spoof Missiles, Computers, Average: 1eA+3eP+2eD 3 successes, 1 threat, 1 Triumph
ImageImageImageImageImageImage

Guided weapons against the strange charm have their difficulty upgraded once.

Triumph: If missile miss the Strange Charm they are redirected back onto the pirate's lead vehicle.


While he does Spoof enemy missiles, having to broadcast like that in the middle of the firefight, he pushes the transmitter a bit, and sparks fly from the console (Threat used for the Strange Charm to suffer one system strain)

The pair of Cloakshapes swoops in, firing from their own salvo of missiles, dodging through the debris field, trying to compensate for the difficult flight paths.

Missiles launched, streaking towards the Wayfarer-class. Until their guidance system, coupled with the interference from the Strange Charm's shields, they veer off!

The missiles slam into the lead Cloakshape after changing course. The lead ship rolls with the hit, mitigating some of the damage (snap-roll incidental). Though still flying, the lead ship is in bad shape, but the Cloakshapes are known for their ability to take a beating.

The pair, though, in an effort to make a clear shot, struggle with the debris, and one of the vessels explodes as it slams into a part of a space hulk, as they are Knocked Off Course. (Despair in the debris field, suffers the Knocked Off Course critical.... which kills one of the minions outright. The remainig vessel cannot take a maneuver and must make a Piloting - Space check to regain control). The pilot, though is able to make a screening movement (spending advantage to gain a boost die to their next piloting check)

Material Retrieval II - Cloakshape Minion Group Attack (Agility 3, Gunnery Minion Skill 1 other in group, Missiles Spoofed Upgrade, Short Range, Attacking Vehicle is 2 smaller than target vehicle, attacking fore): 1eP+2eA+1eC+2eS 0 successes, 2 advantage, 1 Despair
ImageImageImageImageImageImage

PCs up!
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Re: [MM-EA D2] Materiel Retrieval II

Postby Ender » Fri Oct 12, 2018 9:45 am

The Cloakshape Ace and the minion are at Short Range to the Strange Charm. They are moving at Speed 3.

Attacking them has a hard difficulty, as they are 2 silhouette smaller than the Wayfarer class.
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Re: [MM-EA D2] Materiel Retrieval II

Postby Sharn » Fri Oct 12, 2018 2:08 pm

Sharn, seated in the co-pilot's seat, grinned evilly at the result of the revenge of the nerds on gung-ho pirates. His respect-o-meter hopped a few notches under Farkas' real name. Still, he had some work to do himself. As Sy was preparing to blast the leader, he navigated them close while redirecting some of the thrust power to the front shields...

[Move Short to Engaged Manoeuvre]

[Boost Shields Action]

MM2. Superior Shield Boosting. Force hangover Setback.: 3eP+2eA+1eF+3eD+1eS 1 success, 2 threat, 1 Dark Side
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He succeeded of course, but the final positioning of the vessel could be slightly better...

[Flip to use Dark Pip, take Strain and Conflict, mitigate 1 Threat]

He did some last minute corrections...

[Assist Manoeuvre, 2 Strain]

"You can shoot now."
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Re: [MM-EA D2] Materiel Retrieval II

Postby Ender » Sat Oct 13, 2018 11:39 am

(Using 1 threat for 1 setback on the next roll, as the shield boosting muddies the targetting system of the gun)
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Re: [MM-EA D2] Materiel Retrieval II

Postby Syzygy Anion » Sat Oct 13, 2018 1:21 pm

With Sharn guiding the ship, Zygy took a moment to aim at the pirate leader. She hit the Cloakshape cleanly, but thought she noticed something more.

- - -
Manuever: Aim
Action: Attack

[MM-EA D2] Materiel Retrieval II, Shooting Cloakshape Ace, Hard, Setback from Threat, Destiny to Upgrade, Boosts from Weapon, Sharn, and Aim: 1eA+2eP+3eB+3eD+1eS 2 successes, 1 advantage
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7 Damage
Advantage used to detect a Flaw in the Cloakshape
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Re: [MM-EA D2] Materiel Retrieval II

Postby Ender » Sat Oct 13, 2018 1:41 pm

Material Retrieval II - Cloakshape Rival (Agility 2, Gunnery 2, 2 silhouette smaller than Strange Charm, Attacking Fore, Twin Light Laser Cannon (Dam 6, Crit 3, Linked 1): 2eP+1eD+2eS 2 successes, 2 threat, 1 Triumph
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Defense was 3: 1eS 1 failure
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Total: 7 damage, Using the Triumph for a Critical on the Strange Charm. What would you all like done with the 2 threat?

Critical Hit 1d100: 1d100 97

The Cloakshape Ace rolls with the hit, though sparks fly from the underbelly as they bank away, and resume course. Lining up their shot, it grazes past the shields, lighting up marked blow on the vessel.

Sy, you notice something in it's attack pattern, and are able to get a better read on it. Boost die to the next attack on it.

PC up.
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Re: [MM-EA D2] Materiel Retrieval II

Postby Ender » Sat Oct 13, 2018 1:53 pm

Having been informed what the threats have done...

However, the aggressive and reckless maneuvering and juking, the cloakshape is pushed past her limits, and a shower of sparks flares out from the power generator, and she begins to lilt harmlessly in space, power shorting out.

(System strained past threshold)
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Re: [MM-EA D2] Materiel Retrieval II

Postby Farkas Lowca » Sat Oct 13, 2018 1:55 pm

Farkas goes into an offensive assault on the enemy's computer systems, but can't quite get through for some reason. Perhaps it's resonance in the debris field or the strain on the computer system from when he rerouted the missile. Either way, it's not very effective. But in the process he does manage to cut through some of the noise in the area making it easier for the targeting system to track it's intended target.

D2 Ambush, Slice Enemy's Systems on Rival, Computers, Hard: 1eA+3eP+3eD 0 successes, 1 advantage
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Add boost to next allies Piloting, Gunnery, Computers, or Mechanics check.

Strange Charm:
Defenses:
Fore 3 / Port 1 / Starbord 1 / Aft 1
Armor 4
Hull Trauma 3 / Max 32
System Strain 2 / Max 20
Critical: Engine Damaged (Hard) Max speed reduced by 1 (3 to 2)
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Re: [MM-EA D2] Materiel Retrieval II

Postby Ender » Sat Oct 13, 2018 3:55 pm

Material Retrieval II - Cloakshape Minion Regaining control (Agility 3, No minion group members, Hard difficulty for speed, boost from screen last action): 3eA+1eB+3eD 1 failure, 4 advantage
ImageImageImageImageImageImageImage

The final Cloakshape, continues to drift out of control after it's previous crash, moving through the debris field. Luckily, it is able to at least avois any further collisions, until it disappears in the debris. (4 advantage to run away).

Combat ends, the Ace Cloakshape remains, floating and drifting. It seems to have burnt out power couplings, and is sparking violently, as the pilot seems to be trying to reactivate it. To no avail.
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