It takes several minutes for something to happen, but it does. A ship comes flying in up top of the grounded ship. From the faintest of sounds from your height and with the wind, you hear a loud siren going off. It seems they now knew where you were going. As the ship moves in closer, the hangar door opens up revealing yet another man in a Shadowcloak. It was a tall man, almost as much as the Lepi, and his build seemed somewhat adequate. "Plan's changed, Mastermind. Get in the ship. We have to make another exit." The Lepi sighs deeply. "There's barely enough seats fo--" The voice bellows out, a lot different sounding from when the Lepi was wearing it. Had a "Not the time to argue about comfortably. Get in now." The Lepi groans loudy and hops into the ship. You all, get in here, let's get you ou--"
A shot from a blaster streaks up the hallway, nearly hitting the Droid, who wisely brought up the Plexisteel as a sort of cover to block the shot. "Gunslinger, get us cover. Everyone else get in here!"
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The Four Rules of PlanningMake a Optional Perception Check at a Daunting Difficulty to see who is under the cloak.
Boarding the shipYour ship is a Guardian 5E Personal Defense Speeder (stats below). It will become relevant once the craft takes off.
Kai will be providing cover fire for you as you attempt to board the ship, utilizing CLLM's Plexisteel 'shield' as cover (gaining 1 Ranged Defense for this encounter). The weapon fired at Kai will be a Blaster Carbine (stats below), having bought them from a nice man on the lower parts of town who never liked showing his face. At your post, make a shot for Kai shooting at the guards (1eP+2eA+2eB+2eD+1eS) and if he misses, have them shoot at Kai (2eP+1eA+3eD+2eS). Setbacks are due to the weather for Kai and the darkness for the guards, factoring in any means to ignore those setbacks.
Due to your stealthiness, the guards will not be able to get into range on the first round, so no attack rolls will be necessary.If Kai hits, guards fall back to the door for cover. If Kai is hit, he falls back to full cover and is unable to prevent you from being shot at. Kai's damage is distributed as normal, with crits being ignored for simplicity sake. Advantages and threats may be used to assist the following check or assist Kai's or the next attack. Consequently, the guards advantages and threats may be used to help or hinder your next check or Kai's next attack.
After that is settled, make a average athletics or coordination check with a assist boost from the man in the Shadowcloak who is reaching his hand out to pull you inside. If Kai is shot, you are now being shot at and will upgrade one dice on the check. A failure will allow you to try again, taking another shot row of shots before the attempt. A Despair and a success means it was difficult for you to make it on, causing the man in the Shadowcloak to nearly slip, losing the assist bonus for the next turn. A Despair and a Failure, however, means you lose your balance and nearly fall. You must make a hard Athletics check to pull yourself onto the ship or you will fall off completely.
Advantages and threats my be used to boost or add setbacks to the next person who attempts the check.
A Triumph may be used to bring another person with you.
When all that is left is Kai or CLLM, you must decide between the two of you who goes. If Kai goes, he may take a shot first as per normal and run to the ship, following the standard rules. This leave CLLM unable to prevent the rush to the ship and will be attacked three (with cover) and the check occurs as normal, upgrading the check for each hit that was successful. If CLLM goes first,take the shot with cover as normal and do the normal check as per the results. When Kai moves to go to the ship, Kai is shot at twice with no cover (So 2eD) and may make the check as normal, upgrading the attack as normal.
If Kai is downed, anyone can attempt to carry him to the ship at a upgraded check (plus any other checks that occur with being shot at), where the person carrying him will take damage as normal and add the challenge dice as per the rules.
When all PCs are on the ship, you can immediately launch yourself out and into the air to make your escape. Though, you can choose to leave people behind...
So to be clear:1) Roll Kai's Attack (1eP+2eA+2eB+2eD+1eS). If this attack hits, skip to step 3. If not, go to step 2)
2) Roll attack on Kai (2eP+1eA+3eD+2eS). If this attack hits, Kai takes damage and resolves it as normal. Your check is upgraded.
3) Roll a Athletics or Coordination check, adding a upgrade if Kai was hit against a average difficulty. Don't forget the two setback due to the weather.
4) If this fails, go back to step 1. If you are successful, you're done