"He'll recover," Yara says in a sanguine tone rather at odds with the equally sanguine color of her thinplast surgical gloves (Basic is weird that way) as she finishes helping to stabilize the Governor. First aid is far from over when the shooting stops, after all. Fortunately none of the injuries are beyond the level she and the militia medic can handle together. "Your people didn't get a shot at that woman who went out the window? She looked in bad shape. May not have got very far."
Though who can
really say when Jedi techniques are involved, as they seem to be here?
--
Throwing some rolls in here for the record:
D9 LA--after fight Medicine for Cal, lightly injured, need to heal 2 strain:
2eP+2eA+1eB+1eD 1 success, 6 advantageCal's back up.
D9 Kai crits, both Easy. Medkit boost:
2#2eP+2eA+1eB+1eD 6 successes, 1 advantage 4 successes, 1 advantageKai's de-critted and recovers a bit of strain.
D9 LA--after fight Medicine for Jelna, over halfway to WT = average difficulty. Gear boost.:
2eP+2eA+1eB+2eD 1 success, 3 advantageJelna recovers 3 wounds and 3 strain, which I think means she can get up?
D9 Kor crit, Easy. Medkit boost:
2eP+2eA+1eB+1eD 7 successes, 1 threatKor's crit is... extremely cured. Threat could mean it takes a bit longer than it should, or one of us takes 1 strain, something like that.
Can't medic his wounds again, but if someone has another stimpack to go with mine we can get him up that way!