Trollbane 1 is Engaged with Cefey, Jelna, and Quinn
Trollbane 2 is Engaged with Temra
Trollbane 3 is at Medium Range from the Group
Nygmus is at Long Range
The Seneschal is impressed by the tenacity with how the group found themselves trying to interfere with the ritual. Not that he would allow them to stop him, but this was a testament to the amount of talent he had encountered.
Conducting the battle, two of the creatures continued their assaults to keep the interlopers back. The one that was now facing off against Jelna, Quinn, and Cefey turned on the saber wielder, bringing a stony fist against her, hard (11 damage, strain track, before Soak/Parry).
The one facing off against the Iktotchi swung it's mighty fists, swinging on the Armorer. The brunt of the damage was blocked by the armor, but it could not take all of it (11 damage, strain track, before Soak)
And then, he saw the Gungan. Trying to study, to inform the others. His fingers outstretched again, Unleashing his raw power. Despite the weather, dark side energy arced into the Gungan from an impressive distance. (10 damage before Soak)
You all have 1 threat to play with.
Nygmus - Maneuver to command Trollbane 1
2 strain maneuver - command trollbane 2
Action: Unleash on Kaneesa
Attacking Quinn (Brawn 4, Brawl 2, Aim Maneuver, Average Difficulty, 3 defense, 2 weather setback, cap is 4. Damage 9, crit 4, concussive 1, knockdown. Specifically doing nonlethal (strain)):
2eP+2eA+1eB+2eD+4eS 2 successesAttacking Temra (Brawn 4, Brawl 2, Aim Maneuver, Average Difficulty, 1 defense, 2 weather setback, cap is 4. Damage 9, crit 4, concussive 1, knockdown. Specifically doing nonlethal (strain)):
2eP+2eA+1eB+2eD+3eS 2 successesUnleash on Kaneesa (Willpower 4, Discipline 4, Average Difficulty, 2 weather setback. Damage 4, Crit 4, will need two dark side points to hit at long range. Current FR2, +2 Dark side pips Vergeance):
4eP+2eD+2eS+2eF 3 successes, 1 threat, 2 Light Side, 1 Dark Side (Flipping a Wookiee's Codpiece Destiny to convert Light side to dark, 2 strain taken. Total 5 Dark Side points. 1 to Activate the power, two to extend range to long, two pips for 3 extra damage. Total 10 damage before soak)