by Ender » Fri Oct 12, 2018 2:16 am
Moving inside the Ruins, no lights, no sconces come on. Only the sound of dripping water from icicles inside the cavernous halls. However, that dark, oppressive feeling still crowded the mind. It was palpable, as pure, unadulterated Fear.
First, a Fear 2 (Discipline or Cool v. Average Difficulty) check. Failing this check will incur 1 Conflict, as Fear is the path to the Dark Side. In addition to the conflict cost, it will add a setback die to every skill check made within the ruins. Threats will be taken as strain, due to the stressful nature of fear.
Secondly, navigating the ruins will require a Cunning/Knowledge (Lore) check at a Hard Difficulty. This isn't relying on your intelligence, but rather the application of knowledge in feeling your way through a maze.
GM - The Ashla and the Bogan, The Bendu - "All Is As The Force Wills It"