by Ender » Wed Oct 17, 2018 2:20 am
Though it has not come up, I do have this rule on Critical Injuries, which I've changed. These replaces the text in the core rulebooks.
106-110: Horrific Injury - Roll 1d10 to determine which of the target's characters is affected. 1-3 for Brawn, 4-6 for Agility, 7 for Intellect, 8 for Cunning, 9 for Presence, and 10 for Willpower. Until the end of the encounter, treat the affected characteristic as 1 lower, to a minimum of 1.
126-130: Gruesome Injury - Roll 1d10 to determine which of the target's characters is affected. 1-3 for Brawn, 4-6 for Agility, 7 for Intellect, 8 for Cunning, 9 for Presence, and 10 for Willpower. Until the critical injury is healed, treat the affected characteristic as 1 lower, to a minimum of 1.
My reasoning: Raising characteristics is the hardest, and most expensive, thing to do in the game. You can only do so during character creation, or with the Dedication Talent. I understand the intent of the developers as to why the Gruesome Injury occurs, to give players a reason, even with working limbs, to pick up the boosting cyberlimbs. However, only 4 out of 6 Characteristics have gear that add one to it, unless developed by the Cybertech career. I don't enjoy player having their XP robbed, so I made this change to still make the crits matter, but not be character destroying.
Though it has not come up, I do have this rule on Critical Injuries, which I've changed. These replaces the text in the core rulebooks.
[b]106-110: Horrific Injury -[/b] Roll 1d10 to determine which of the target's characters is affected. 1-3 for Brawn, 4-6 for Agility, 7 for Intellect, 8 for Cunning, 9 for Presence, and 10 for Willpower. Until the end of the encounter, treat the affected characteristic as 1 lower, to a minimum of 1.
[b]126-130: Gruesome Injury -[/b] Roll 1d10 to determine which of the target's characters is affected. 1-3 for Brawn, 4-6 for Agility, 7 for Intellect, 8 for Cunning, 9 for Presence, and 10 for Willpower. Until the critical injury is healed, treat the affected characteristic as 1 lower, to a minimum of 1.
[b]My reasoning:[/b] Raising characteristics is the hardest, and most expensive, thing to do in the game. You can only do so during character creation, or with the Dedication Talent. I understand the intent of the developers as to why the Gruesome Injury occurs, to give players a reason, even with working limbs, to pick up the boosting cyberlimbs. However, only 4 out of 6 Characteristics have gear that add one to it, unless developed by the Cybertech career. I don't enjoy player having their XP robbed, so I made this change to still make the crits matter, but not be character destroying.