by Ender » Sat Nov 03, 2018 2:21 am
Machinery came to life as the computer system slowly booted up, Lights flickered throughout the facility as Cefey, your handiwork and skill begin to highlight that no computer security system, even one addled by age and disuse, really stands a chance. Klaxons begin to sound, causing various patrols to look about, as machinery comes back online. Then, it happens, the breaking of security protocols, deploying old Baktoid Automata defense drones. Sienar never saw fit to remove them, because they were so effective. At your fingertips, the computer console begins to show the locations of the 'intruders', and the drones get to work, beginning to herd them towards assembly line positions... and something... special makes it's way to Temra through your machinations.
Which leads to the work of Temra, who's mechanical knowledge is able to move about, sabotaging various machines, causing haywires throughout the facility, explosions beginning to rock the factory. Getting the Imperial invaders to abandon the place would be difficult. Save for Cefey managing to unlock certain elimination protocols, and you find yourself able to access a bay of Droidekas. The monstrositys are able to be quickly brought back online with your work, causing you a bit of stress as they aren't exactly the most friendly droids.
Yet they roll out, engaging in ground fire with the Imperials, allowing you to continue the work to sabotage the facility.
Soren, your aim is true, you blaster fire deadly amongst the chaos. That officer, at a panel, was easily dispatched, but you could tell her pad was already plugged into the system. It wouldn't take long to get there, to try and find the information you seek...
Stage 3: You worry about those towers, let me worry about that walker!
Of course, the facility going up in smoke wouldn't be all for naught if the AT-DP on patrol outside isn't dealt with. It's firepower is enough to demolish light craft and guerilla warfare. But with the computer system of the facility under control, and able to access unstable materials the Imperials had come in, this may come in handy. Of course, this is also the perfect time to collect intelligence on the Imperial machine.
Cefey: At this point, you have two options. With your access to the computer system, you can begin to dictate the active droids to engage with the AT-DP, or try to access the Imperial computers that have been linked up with the facility, as well as any data transfers that may be accessible to turn into more... liquid assets. Either way, this is a Hard Computers check, with a setback die for the age of the computers. Codebreaker may apply.
Temra: The facility itself is a bane to the planet, or it could be a boon. Yet if it remains intact, it could bring more would be Imperial Warlords to peaceful planet, or even any other unsavory types. Sabotaging it, could give you enough time, and the others involved, to get out before things get too crazy. Of course, you could also just seal off certain aspects with your mechanical know how. A Hard mechanics check, to set some of the unstable material as demolition charges, and begin to damage the superstructure, as well as likely deal with any internal threats.
Soren: To get to the officer's pad, to see if it has the information you seek, will require a stealth check. Hard difficulty. Once there, you will have to shift forms to access it. Otherwise, you can attempt any other means to bring chaos to the factory as explosions and the confusion consume everything. You have one shot at this.
Machinery came to life as the computer system slowly booted up, Lights flickered throughout the facility as Cefey, your handiwork and skill begin to highlight that no computer security system, even one addled by age and disuse, really stands a chance. Klaxons begin to sound, causing various patrols to look about, as machinery comes back online. Then, it happens, the breaking of security protocols, deploying old Baktoid Automata defense drones. Sienar never saw fit to remove them, because they were so effective. At your fingertips, the computer console begins to show the locations of the 'intruders', and the drones get to work, beginning to herd them towards assembly line positions... and something... special makes it's way to Temra through your machinations.
Which leads to the work of Temra, who's mechanical knowledge is able to move about, sabotaging various machines, causing haywires throughout the facility, explosions beginning to rock the factory. Getting the Imperial invaders to abandon the place would be difficult. Save for Cefey managing to unlock certain elimination protocols, and you find yourself able to access a bay of Droidekas. The monstrositys are able to be quickly brought back online with your work, causing you a bit of stress as they aren't exactly the most friendly droids.
Yet they roll out, engaging in ground fire with the Imperials, allowing you to continue the work to sabotage the facility.
Soren, your aim is true, you blaster fire deadly amongst the chaos. That officer, at a panel, was easily dispatched, but you could tell her pad was already plugged into the system. It wouldn't take long to get there, to try and find the information you seek...
[b]Stage 3:[/b] You worry about those towers, let me worry about that walker!
Of course, the facility going up in smoke wouldn't be all for naught if the AT-DP on patrol outside isn't dealt with. It's firepower is enough to demolish light craft and guerilla warfare. But with the computer system of the facility under control, and able to access unstable materials the Imperials had come in, this may come in handy. Of course, this is also the perfect time to collect intelligence on the Imperial machine.
[b]Cefey:[/b] At this point, you have two options. With your access to the computer system, you can begin to dictate the active droids to engage with the AT-DP, or try to access the Imperial computers that have been linked up with the facility, as well as any data transfers that may be accessible to turn into more... liquid assets. Either way, this is a Hard Computers check, with a setback die for the age of the computers. Codebreaker may apply.
[b]Temra:[/b] The facility itself is a bane to the planet, or it could be a boon. Yet if it remains intact, it could bring more would be Imperial Warlords to peaceful planet, or even any other unsavory types. Sabotaging it, could give you enough time, and the others involved, to get out before things get too crazy. Of course, you could also just seal off certain aspects with your mechanical know how. A Hard mechanics check, to set some of the unstable material as demolition charges, and begin to damage the superstructure, as well as likely deal with any internal threats.
[b]Soren:[/b] To get to the officer's pad, to see if it has the information you seek, will require a stealth check. Hard difficulty. Once there, you will have to shift forms to access it. Otherwise, you can attempt any other means to bring chaos to the factory as explosions and the confusion consume everything. You have one shot at this.